![]() Whip combo may be hard to maintain while dodging ![]() High damage, projectiles can be stacked before nebula phaseĬan be used together to deal high damage without summons, can be used with summons. Little area of affect without Tungsten Enchantment It will also make the fight easier because the player doesn't have to switch armors Gaia armor is a great choice of armor since it buffs all classes.Do not use pure heart, or if you do, turn off creepers in the configuration menu, due to that many of Moon Lord's attacks deals splash damage, which the creepers can't prevent well, and will only make the fight harder due to the increased hitbox.However, the Bionomic Cluster gives immunity to this debuff. Avoid getting hit by the ancient lights spawned during his stardust state, as the Purified debuff cancels your minions.Remember to keep an eye on the fragments and tinted foreground to see what the Moon Lord is currently vulnerable to. It's basically required to bring more than 1 different class setup with you because of the constant immunity changes.Summon: Fires the next set of deathrays as soon as the current set disappears.Melee: Creates massive suns twice as frequently.When under half health its phase-exclusive attacks receive changes:.As its health drops its vulnerability changes even faster.This can be prevented by equipping Saucer Control Console Magic: Has a central pillar of pink light that inflicts Distorted, preventing vertical movement.Ranged: Spawns a patrolling vortex portal which will suck in projectiles and fire lightning bolts when hit.For the entire fight, these phases receive changes:.The large deathray is considerably larger.All: Summons three moons that orbit around itself to further restrict movement.Summon: Fires deathrays from its sockets and core around the player, limiting movement.Magic: Summons random implosions of Nebula Blazes from the arena border and shoots Nebula Blazes that bounce around the arena.Ranged: summons portals above that rain down lightning. ![]() Melee: Generates massive suns and throws them down, creating 2 vertical and 2 horizontal colossal chain explosions on impact.Once core is exposed, discards previous attacks and uses new ones: Vulnerability changes faster when core is exposed, but keeps the same order. Its vulnerability loops back to melee after this. All: During this period of time, moon lord is vulnerable to all classes.Summon: Shoots spreads of 3 ancient light.Magic: Fires nebula shots that move slowly.Ranged: Summons a ring of 6 vortexes around the player which shoot lightning at the center.Melee: Fires 180 degree spreads of fireballs that home in on the player.Moon Lord performs an additional attack depending on which class it is vulnerable to True Eyes are always synchronized and attack slower until core is exposed Removed contact damage from both empty sockets and True Eyes of Cthulhu. Phantasmal Eye homing is significantly weaker Phantasmal Bolts are now fired in wide spreads, accelerate, and have slight homing Phantasmal Spheres accelerate instead of starting at full speed, have a trajectory telegraph, and cannot damage the player while spawning in Produces an arena of Phantasmal Eyes that prevents escape This weakness changes periodically and is indicated by rings of fragments of their respective class that count down. Passively inflicts Nullification Curse, granting him immunity to all attacks that do not belong to a specific damage type. Moon Lord behaves similar to his original counterpart albeit with some new abilities:
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